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Game Middleware for Real-Time Character Animation
What's New in HumanIK 2012
New features in HumanIK 2012 include:
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Support for Apple mobile platforms: HumanIK 2012 provides support for the Apple® iOS platform, enabling it to be integrated into games developed for
Apple mobile devices: iPhone® 3GS, iPhone 4 and iPad® mobile digital device.
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Increase animator productivity with procedural motion adaptation and retargeting:
By procedurally adapting existing character animation to game
environments at
run-time, HumanIK frees animators from having to
produce every combination of animation. Run-time retargeting enables
developers to reuse banks of animation on characters of
different scales and proportions.
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Reduce the burden of creating and maintaining large animation libraries:
HumanIK helps streamline the animation pipeline, reducing the burden of
creating and
maintaining large animation clip libraries typically
used in games. Using HumanIK, developers can alter character animations
on the fly. Less animation data means quicker load
times for players and less assets to produce and
maintain.
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Create high-quality, believable character animation:
HumanIK enhances animation systems by enabling characters to interact
more realistically with the game
environment. Characters place their feet correctly
on uneven terrain, climb walls, pick up weapons and objects, even when
the game environment changes. With less gameplay
constraints, HumanIK helps bring games to life with
more believable and immersive character animation.
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Support for Major Gaming Platforms: HumanIK is a modular, multithreaded library, optimized for Microsoft® Windows® (32-bit) and Apple iOS
operating systems, Sony PlayStation®2, PLAYSTATION®3, Microsoft® Xbox®, Xbox 360®, and Nintendo® Wii™
game consoles.
Learn more at www.autodesk.com/humanik.
Create more believable, real-time character animation for games with
Autodesk® HumanIK® 4.5 game middleware. The software’s full body inverse
kinematics (FBIK) system enables characters to interact realistically
with their environment and other characters. Create, modify and re-use
character animations by layering FBIK information dynamically onto
existing clips at runtime, saving valuable animator time. Streamlined
workflows between HumanIK, Autodesk® Maya® 2011 software and the Epic
Unreal® Engine 3 help accelerate the process of creating top-quality
games.
- Procedural motion adaptation – Layer FBIK solutions onto existing animations for seamless interaction with the environment.
- Retarget, re-use and reduce costs – Create, modify and re-use character animations with runtime retargeting to differently proportioned characters.
- Epic Unreal Engine integration – An artist-friendly toolset puts IK integration control into the hands of animators.
- Artist-friendly workflow
– The Characterization tool makes character configuration part of a
seamless, integrated workflow. Specify bone mappings and validate work
in the familiar Maya environment.
- Extensive gaming platform support – Optimised for Sony PLAYSTATION®3, Microsoft® Xbox 360®, Nintendo® Wii™ consoles, online and arcade game platforms.
Related Information
View HumanIK Demo Video
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